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Serious sam 3 bfe physics
Serious sam 3 bfe physics







serious sam 3 bfe physics
  1. SERIOUS SAM 3 BFE PHYSICS LICENSE
  2. SERIOUS SAM 3 BFE PHYSICS SERIES

They've turned a bright “just for fun” shooter into the real deal. And yet, that's exactly what Croteam did here. I guess I won't surprise anyone if I'll say this – Da f*ck did they do with color palette?!. Let me ask you a question – what's the first thing that comes to your mind when you think about Serious Sam? I can't speak for everybody, but my guess is: bright colors, hordes of enemies, satisfying / interesting weapons and dull / straightforward levels. Unfortunately to us all, it wasn't the only stupid decision Croteam made. Yet again, the story here barely exists and you can just turn off the sound without missing much. I mean, sure, Croteam never had proper writers, but honestly, why being so afraid to at least try telling some sort of a story? Why cowardly hiding behind the original motif (which was aliens in Egypt, like in PowerSlave)? Like I said, it was a stupid decision. And no, it's not even “Boobs Forever and Ever”. What the f*ck “ BFE” stands for? No, it's not “Battle For Earth”. Ladies and gentlemen, please, welcome Serious Sam 3: BFE!Īnd the first thing you'll probably want to know 'bout it is.

SERIOUS SAM 3 BFE PHYSICS SERIES

To re-think their decisions and make the next big thing for the series to depend on. Fans still enjoyed the game, but it was clear that Croteam needed to do something with their series. Even though the game itself was kinda playable, the only thing they were able to do there was a lame HALO rip-off with ugly pre-rendered cutscenes and unbearable humor that felt a lot like what we had in Postal III.

serious sam 3 bfe physics

And Serious Sam 2 sure showed exactly what was wrong with them. Console-oriented spin-offs were a logical thing to do, but it was impossible to milk the first game (and its second chapter called Second Encounter, which was the same exact thing, just with some more ways to show off Serious Engine and its physics) forever. And it was like having Bill and Ted in White House. Then suddenly boom! They're in the big league. They were just some guys, making an “excellent game for radical dudes”. The problem was – Croteam didn't really know what to do with the series. People just loved shooting hordes of enemies and having fun in multiplayer (even though it was hard to compete with Tribes 2 back then, Sam's multiplayer was really a thing). Even the fact that story and design-wise, the game was pretty much a rip-off of popular titles like Duke Nukem and PowerSlave wasn't really a problem. And mixed with the bright colors, nice visuals and multiplayer, it helped Sam to instantly spawn a franchise. It was a very basic, yet extremely addicting fun. It was just that – a very simple game, in which you were supposed to run forward and destroy hordes of enemies, which spawned in crowds right in front of you. Even though in 2001 we've got quite a lot of great FPS titles (among the others, there were Return to Castle Wolfenstein, Clive Barker's Undying and Aliens Versus Predator 2), Sam sure captured a lot of attention. Nobody cared about the engine, but at the same exact time, the game became a surprise hit.

SERIOUS SAM 3 BFE PHYSICS LICENSE

not) released the first Sam game, which was supposed to show off their pride and joy – a game engine they wanted to license to the other developers to use in their projects.

serious sam 3 bfe physics

It all started in 2001, when a small Croatian team called Croteam (that's a lot of imagination right here. So, Serious Sam series, huh? It sure has a weird story behind it. “There are things that are so serious that you can only joke about them.”









Serious sam 3 bfe physics